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Sol and Mani - Character Assets

  • Writer: Kelly Clayton
    Kelly Clayton
  • Aug 14, 2022
  • 2 min read

Updated: Aug 18, 2022

Animatic-

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Colour Key -

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Sol


I started sculpting Sol first because I’ve never sculpted a female before. I began with a bust and built shapes out until I was happy with it -

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The general plan was to have flowing hair and using geometry and planes for added wispy effects – like this test early this semester.

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So, I worked on the hair next. Only half the sculpt will be seen so I worked on that side more. Sol changed sides from left to right because it makes more sense with the narration.

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For the body, I performed some surgery to take my female basemesh that I've had since undergrad and attach it onto this mesh.


Before (making sure proportions line up) -

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After (+ sculpting)-

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I did some baking tests and figured out what would cause me the least amount of trouble. So I decided to bake without the eyes and just add them in later.


As soon as I finished the head and hair texture I took it to engine to see how it would work with the shader and lighting as I painted the face as neutral lit.


Head and Hair Texture (Painter)-

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In Engine -

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And I figured out that I can manipulate it a lot with the lights.

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I didn't like the shape of the mouth so fixed it and textured the rest of the body and reimported the textures in Engine.


Body Textured -

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And properly do the lighting -

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Mani


Mani started out the same as Sol - with a bust.

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Then I preformed a similar surgery of my male bashmesh onto Mani -

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Then sculpted it out and added 'wispy' hair again -

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After finishing the head and hair texture, I again brought it into engine to see how it was doing and figured out that the face works better the more saturated the texture is.

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Head-

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Body (Only texturing to where I need it, like I did on Sol too) -

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Currently in Engine they look like this -

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Because it is a close shot I can keep them in A pose and get away with it.


I wanted to add the eyes back in to be glowing but it looks better without them ¯\_(ツ)_/¯

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And I made a plan on how I want to fill out the rest of the background.

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I used live Boolean to make my sun/moon shape because I prefer the Boolean tools in Zbrush than Maya.

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And worked on lighting the characters and added the wisps to them so they blend more with the environment.

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Once I had this together, I made a more concrete colour plan to how I should connect this scene to forest.

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