More Blender Tests! (shaders)
- Kelly Clayton
- Jan 27, 2022
- 1 min read
I have been continuing to play with Blender tools.
I followed this tutorial and created a few shaders to add crosshatching and dots to mesh that also gets effected by the light:
My result:
I ended up changing one of the shaders myself, using what I learnt to get a gradation into lines instead of a straight edge. This result was much better.

I also looked at this and created a cloud.
I like the amount of control you get with color ramps for more customization.
My cloud:
I really enjoying using nodes to create these two tests. It reminded me a lot of using substance designer and ue4 which I enjoyed in the past. I’m still thinking of using Blender to render some things in but not quite decided yet.
Unfortunately, I just caught Covid and are not feeling good.




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