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More Blender Tests! (shaders)

  • Writer: Kelly Clayton
    Kelly Clayton
  • Jan 27, 2022
  • 1 min read

I have been continuing to play with Blender tools.


I followed this tutorial and created a few shaders to add crosshatching and dots to mesh that also gets effected by the light:

My result:

I ended up changing one of the shaders myself, using what I learnt to get a gradation into lines instead of a straight edge. This result was much better.

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I also looked at this and created a cloud.

I like the amount of control you get with color ramps for more customization.


My cloud:

I really enjoying using nodes to create these two tests. It reminded me a lot of using substance designer and ue4 which I enjoyed in the past. I’m still thinking of using Blender to render some things in but not quite decided yet.


Unfortunately, I just caught Covid and are not feeling good.

 
 
 

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©2021 by Kelly Clayton

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